Design for gods and goddesses as we explore mythology from an architect’s point of view. Build spaces for iconic gods such as Zeus and Athena as well as some lesser-known, key deities of architecture like Limentinus the protector of the threshold, Hermes the god of boundaries and Janus the god of gates and portals, beginnings, transitions and time. Might you create a god or goddess of your own?
Projects for Mythology & Magic:
Project 1: Build a Temple for a God
Project 2: Add a Spell Garden or Potion Room to your Temple
Project 3: Add a Wall of Secrets to your Temple
Project 4: Build a Portal for your Temple or Go Big: a Portal for your Room
Glide into the world of flying machines! From the very first flying machine – the kite – to the latest Flight Assembled Architecture constructed entirely by programmed “mobile agents”, we will explore how, when and where architecture and flight overlap. From Daedalus to DaVinci to the origin of kites, we will reimagine the flying machine through models and mechanical drawings to take a fantastical look at what could be possible if air replaced land as the basis for future architecture.
Projects for Flying Machines & Contraptions:
Project 1: Build a Polynesian Leaf Kite
Project 2: Build a House between the Sea & the Sky
Project 3: Draw a Flying Machine inspired by Daedalus and DaVinci
Explore castles from the real world and delve into the magic of fictional castles like Hogwarts, Castle Doom, Minas Tirith and Howl's Moving Castle. We will build houses of potions and spells inspired by Gothic architecture with secret chambers, dungeons, shifting walls, draw bridges and shadow gardens. Don’t forget to make space for fantastic beasts and a species of nocturnal creatures known as gargoyles that turn to stone during the day.
Projects for Castles & Creatures:
Project 1: Build a Castle with a secret room or tunnel
Join the Cubist Revolution in our full day camp! From the magic of Minecraft to the work of Picasso, we will reimagine everyday objects, landscapes and people as simple geometric shapes and interlocking planes. Redefine the experience of imaginary worlds through drawing, sunprints, collage and model-making using the cubist ideals of multiplicity, transparency and spatial ambiguity.
Projects for Geometry of a Chicken
Project 1: Reinterpret Everything in Basic Shapes with Templates
Project 2: Build a House for Picasso
Project 3: Reconstruct Yourself – Make a Woven Portrait
Explore everything vertical as we design skyscrapers and towers based on the bottom-up approach to planning a sustainable city by making a “bug list” to generate ideas. We will talk about the components of smart cities and incorporate zero-based thinking strategies to arrive at creative solutions. Join us as we design and build a new innovative urban environment and tackle a collaborative mega structure.
Projects for Tower Up!:
Project 1: Create a Bug List to Build a Smart City Site Plan (vertical zones, view corridors, 8-minute loops)
Project 2: Add buildings to your city (houses, skyscrapers, factories, stores, restaurants, offices)
Project 3: Add Gardens and Parks
Project 4: Not Your Normal Tallest Tower Challenge